![]() ![]() The same goes with all other versions but this one and the original Saturn version removing the announcer saying your initials - it’s a little thing that adds some fun to the whole experience. The CCE version of the game suffered because it removed the lyrics from the songs, leaving them as just instrumentals that didn’t sound nearly as enjoyable as the originals. It’s silly, makes no sense really, BUT is very catchy the songs get stuck in your head, and it just seems wrong to not have them in all their ridiculous glory. I love how the developers clearly embraced the goofy soundtrack, which I always loved as a kid. There are some other nice bonuses as well, like a survival mode that tests your ability to properly pit in an endurance race to repair your car, challenges to meet for each stage, and the aforementioned karaoke mode that shows you the words to the soundtrack on-screen. It’s a nice substitute for the karaoke mode not being supported online. It’s especially great to have a sing-a-long to the wacky lyrics in the soundtrack. Lag is still an issue every now and then, but not a regular one - even in 8 player races, I only had a few seconds total dealing with someone else lagging. It’s certainly more fun now than it was in the DC version, what with voice chat and far smoother online play. Maybe more, since there are no kids begging their parents for tokens, or people knocking sodas over. ![]() Multi-player is almost as fun online as it was in arcades. Unfortunately, the USB Saturn pad doesn’t work since the game requires an analog stick to work, but the Saturn-style SF IV pads work fine thanks to their d-pad/stick switch. ![]() I found that the 360 version controlled better on the default controller than the PS3 version did on the Dual Shock 3. The racing action is still pretty intense, and this is the best-controlling version of the game there’s ever been at home. Really, everything about the game has aged very well. I was very pleasantly surprised to see how much fun they were to race on so many years after first playing them, and the little Easter eggs on them stand out more now than before since so few racing games have little bonuses like that. What the tracks lack in quantity, they make up for in quality, and each is quite replayable. The easy track has Sonic engraved into the side of a mountain plus a slot machine, the medium track features some tricky long turns and a beautiful tunnel, and the expert track has an interactive Jeffry statue, even harder turns, and a stunning Golden Gate-style bridge to drive over. Each track represents a difficulty level, and they all stand out for a variety of reasons. The core game here is the same as it was in arcades - you’ve got three tracks to race on and two cars to use, one with manual transmission and the other with automatic. That version is seemingly the version being used here, and results in the best overall version of Daytona USA ever on a home console, even if it lacks the extra cars and tracks from the CCE and DC versions. For the longest time, the series was dormant until Sega re-released the game sans Daytona licensing as Sega Racing Classic in arcades two years ago, with a 16:9 aspect ratio and some graphical improvements. Also like VF, a revamped version came out later, but unlike VF Remix, which made the game better than the arcade version, the Championship Circuit Edition of Daytona added more tracks and cars, fixed some of the downgrading with the graphics, but didn’t do much for the pop-in.įinally, half a decade later, a beyond arcade-perfect version, at least visually, came out on the Dreamcast with online play and gave you more cars and tracks to choose from than CCE, but suffered from some serious control issues. It was hoped to be a killer app for the Saturn, but was greatly hurt by overall graphical downgrades, and terrible environmental pop-in because they rushed it to market for the system’s launch, much like Virtua Fighter. Eighteen years ago, Daytona USA hit arcades and blew people away with its stunning graphics and massive car-shaped cabinet that allowed for up to 8 simultaneous players in larger venues. ![]() Having an arcade-perfect version of Daytona USA at home has been a long, long, LONG time coming. ![]()
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